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	<title>Comments on: What&#8217;s a Good Final Year Project?</title>
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	<description>Coding and the games industry</description>
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		<title>By: Ray</title>
		<link>http://www.entertainingcode.com/archives/whats-a-good-final-year-project/comment-page-1/#comment-292</link>
		<dc:creator>Ray</dc:creator>
		<pubDate>Tue, 18 Aug 2009 14:50:04 +0000</pubDate>
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		<description>Thanks a lot for this, I&#039;ve been asking this question myself. Keep them coming!</description>
		<content:encoded><![CDATA[<p>Thanks a lot for this, I&#8217;ve been asking this question myself. Keep them coming!</p>
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		<title>By: Kyle Walsh</title>
		<link>http://www.entertainingcode.com/archives/whats-a-good-final-year-project/comment-page-1/#comment-291</link>
		<dc:creator>Kyle Walsh</dc:creator>
		<pubDate>Thu, 13 Aug 2009 03:08:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=861#comment-291</guid>
		<description>This is sound advice and a great article. Particularly the points on C++ and DirectX. I feel that XNA is a great abstraction depending on which areas of game development you want to get into, but if you really want to specialize, or if you would really like to know what&#039;s going on inside a game engine, you should roll your own. It can be an enlightening and exciting undertaking! You will also gain a much greater appreciation for the complexity of commercial games of all levels when you pour over your own engine code, knowing it&#039;s shortcomings, and then think of the work the industry leaders are doing! Let&#039;s just say I stopped saying certain games &quot;sucked&quot; after I went through the process ;)

Keep up the nice posts, Mikael. Just discovered your blog recently and am having a great time reading the archives and your newer stuff.</description>
		<content:encoded><![CDATA[<p>This is sound advice and a great article. Particularly the points on C++ and DirectX. I feel that XNA is a great abstraction depending on which areas of game development you want to get into, but if you really want to specialize, or if you would really like to know what&#8217;s going on inside a game engine, you should roll your own. It can be an enlightening and exciting undertaking! You will also gain a much greater appreciation for the complexity of commercial games of all levels when you pour over your own engine code, knowing it&#8217;s shortcomings, and then think of the work the industry leaders are doing! Let&#8217;s just say I stopped saying certain games &#8220;sucked&#8221; after I went through the process <img src='http://www.entertainingcode.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Keep up the nice posts, Mikael. Just discovered your blog recently and am having a great time reading the archives and your newer stuff.</p>
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		<title>By: Callum</title>
		<link>http://www.entertainingcode.com/archives/whats-a-good-final-year-project/comment-page-1/#comment-290</link>
		<dc:creator>Callum</dc:creator>
		<pubDate>Tue, 11 Aug 2009 21:26:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=861#comment-290</guid>
		<description>Fantastic answer to a question I have asked alot of people myself. I read a really interesting article on gamesindusty.biz about game ideas that work right out of the box, probably worth looking up aswell, means you can find a game that already works and just make it your own, concentrating on making it look wicked! ( or emotionally pleasing :)  )</description>
		<content:encoded><![CDATA[<p>Fantastic answer to a question I have asked alot of people myself. I read a really interesting article on gamesindusty.biz about game ideas that work right out of the box, probably worth looking up aswell, means you can find a game that already works and just make it your own, concentrating on making it look wicked! ( or emotionally pleasing <img src='http://www.entertainingcode.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   )</p>
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