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	<title>Comments on: News Flash: Griefing People Makes Them Angry</title>
	<atom:link href="http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/</link>
	<description>Coding and the games industry</description>
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		<title>By: Adam</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-270</link>
		<dc:creator>Adam</dc:creator>
		<pubDate>Tue, 07 Jul 2009 18:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-270</guid>
		<description>I agree with you on this.

When I read the article I was laughing with his tactics but then thought how lame for him to judge people on behavior that he intentionally created.

Wonderful that its now an academic paper that is out there to be misused by more academic idiots.

Lookup &quot;fansy the bard&quot; from eq for a bit less serious take on this stuff.</description>
		<content:encoded><![CDATA[<p>I agree with you on this.</p>
<p>When I read the article I was laughing with his tactics but then thought how lame for him to judge people on behavior that he intentionally created.</p>
<p>Wonderful that its now an academic paper that is out there to be misused by more academic idiots.</p>
<p>Lookup &#8220;fansy the bard&#8221; from eq for a bit less serious take on this stuff.</p>
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		<title>By: WaywardZ</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-269</link>
		<dc:creator>WaywardZ</dc:creator>
		<pubDate>Tue, 07 Jul 2009 17:23:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-269</guid>
		<description>@HHH, 
Ah, but he was teleporting said villains into a 100% no win situation. Exploiting the game mechanics to do so. Even if this is &quot;as intended&quot; it is no less a dick move, and hence griefing.</description>
		<content:encoded><![CDATA[<p>@HHH,<br />
Ah, but he was teleporting said villains into a 100% no win situation. Exploiting the game mechanics to do so. Even if this is &#8220;as intended&#8221; it is no less a dick move, and hence griefing.</p>
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		<title>By: HHH</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-268</link>
		<dc:creator>HHH</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:14:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-268</guid>
		<description>Wait, when I read it, he was playing it the way as the game intended, heroes fighting villians. He wasn&#039;t griefing.</description>
		<content:encoded><![CDATA[<p>Wait, when I read it, he was playing it the way as the game intended, heroes fighting villians. He wasn&#8217;t griefing.</p>
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		<title>By: slicedlime</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-267</link>
		<dc:creator>slicedlime</dc:creator>
		<pubDate>Tue, 07 Jul 2009 15:06:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-267</guid>
		<description>Well that&#039;s somewhat besides the point, isn&#039;t it? He knowingly broke social rules in a way he would never dream of doing in a different context, and draws conclusions about the way people then acted as if the social ruleset didn&#039;t exist just because he chose to ignore them.</description>
		<content:encoded><![CDATA[<p>Well that&#8217;s somewhat besides the point, isn&#8217;t it? He knowingly broke social rules in a way he would never dream of doing in a different context, and draws conclusions about the way people then acted as if the social ruleset didn&#8217;t exist just because he chose to ignore them.</p>
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		<title>By: Joel</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-266</link>
		<dc:creator>Joel</dc:creator>
		<pubDate>Tue, 07 Jul 2009 13:32:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-266</guid>
		<description>Blocking the subway doors is against rules; it&#039;s obstructing an exit, which you are clearly instructed not to do. Even entering the train before others exit is codified.

You ever think that you may take your video games too seriously? If a spawncamp will actually ruin your whole day, you have a serious problem.

Also, in an FPS you can go on a server where the rules state &quot;no spawn camping&quot;, &quot;no setup killing&quot;, et c.

Similarly, there are PvE realms in WoW where people can escape being murdered indiscriminately.

While his general conclusion is pretty intuitive, the actual experience and insights of being that outcast for that period of time is surely enlightening—for him if not for us.</description>
		<content:encoded><![CDATA[<p>Blocking the subway doors is against rules; it&#8217;s obstructing an exit, which you are clearly instructed not to do. Even entering the train before others exit is codified.</p>
<p>You ever think that you may take your video games too seriously? If a spawncamp will actually ruin your whole day, you have a serious problem.</p>
<p>Also, in an FPS you can go on a server where the rules state &#8220;no spawn camping&#8221;, &#8220;no setup killing&#8221;, et c.</p>
<p>Similarly, there are PvE realms in WoW where people can escape being murdered indiscriminately.</p>
<p>While his general conclusion is pretty intuitive, the actual experience and insights of being that outcast for that period of time is surely enlightening—for him if not for us.</p>
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		<title>By: Wyatt</title>
		<link>http://www.entertainingcode.com/archives/news-flash-griefing-people-makes-them-angry/comment-page-1/#comment-265</link>
		<dc:creator>Wyatt</dc:creator>
		<pubDate>Tue, 07 Jul 2009 11:15:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=744#comment-265</guid>
		<description>Hehe, so that IS what you were looking for!  And I note with some amount of wry amusement that the comic was in circulation about three years before the study began....</description>
		<content:encoded><![CDATA[<p>Hehe, so that IS what you were looking for!  And I note with some amount of wry amusement that the comic was in circulation about three years before the study began&#8230;.</p>
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