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	<title>Comments on: Deleting Code</title>
	<atom:link href="http://www.entertainingcode.com/archives/deleting-code/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.entertainingcode.com/archives/deleting-code/</link>
	<description>Coding and the games industry</description>
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		<title>By: James Aguilar</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-249</link>
		<dc:creator>James Aguilar</dc:creator>
		<pubDate>Thu, 04 Jun 2009 22:08:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-249</guid>
		<description>This was very nice and your other articles seemed good too.  I have subscribed to your newsletter.</description>
		<content:encoded><![CDATA[<p>This was very nice and your other articles seemed good too.  I have subscribed to your newsletter.</p>
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		<title>By: slicedlime</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-248</link>
		<dc:creator>slicedlime</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:57:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-248</guid>
		<description>Indeed you&#039;re right... if you compile without the asserts, it&#039;s the worlds longest NOP. That&#039;s a lot easier to see now than at 11 PM on a crunch night though ;)</description>
		<content:encoded><![CDATA[<p>Indeed you&#8217;re right&#8230; if you compile without the asserts, it&#8217;s the worlds longest NOP. That&#8217;s a lot easier to see now than at 11 PM on a crunch night though <img src='http://www.entertainingcode.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
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		<title>By: Ryan Graham</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-247</link>
		<dc:creator>Ryan Graham</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:36:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-247</guid>
		<description>If none of the functions called have side effects and ASSERT() is a typical debug-only assert, the code does a whole lot of nothing other than exercising the methods used..</description>
		<content:encoded><![CDATA[<p>If none of the functions called have side effects and ASSERT() is a typical debug-only assert, the code does a whole lot of nothing other than exercising the methods used..</p>
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		<title>By: Sharkey</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-246</link>
		<dc:creator>Sharkey</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:36:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-246</guid>
		<description>Assuming no side effects and that the assert is compiled out in a release build, this code does:

Nothing.</description>
		<content:encoded><![CDATA[<p>Assuming no side effects and that the assert is compiled out in a release build, this code does:</p>
<p>Nothing.</p>
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		<title>By: Ken</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-245</link>
		<dc:creator>Ken</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:23:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-245</guid>
		<description>It makes people scroll left-and-right a lot, even if they have a nice big widescreen display?

Ha, just kidding.  (But it does.)  It ensures the weaponId is in the range [0,8).</description>
		<content:encoded><![CDATA[<p>It makes people scroll left-and-right a lot, even if they have a nice big widescreen display?</p>
<p>Ha, just kidding.  (But it does.)  It ensures the weaponId is in the range [0,8).</p>
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		<title>By: Rachel Blum</title>
		<link>http://www.entertainingcode.com/archives/deleting-code/comment-page-1/#comment-244</link>
		<dc:creator>Rachel Blum</dc:creator>
		<pubDate>Wed, 03 Jun 2009 19:12:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.entertainingcode.com/?p=229#comment-244</guid>
		<description>Hm. That looks straightforward. Nothing in &lt;code&gt;if (currentTarget &amp;&amp; currentTargetSensingData)&lt;/code&gt; does anything (assuming your asserts and get functions are side-effect free)

That means you don&#039;t need anything under &quot;always deal with primary object&quot;.

It continues from there, so you have a large heap of do-nothing code ;)

It&#039;s always fun to encounter that... I really wonder what people think when they do this.</description>
		<content:encoded><![CDATA[<p>Hm. That looks straightforward. Nothing in <code>if (currentTarget &amp;&amp; currentTargetSensingData)</code> does anything (assuming your asserts and get functions are side-effect free)</p>
<p>That means you don&#8217;t need anything under &#8220;always deal with primary object&#8221;.</p>
<p>It continues from there, so you have a large heap of do-nothing code <img src='http://www.entertainingcode.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>It&#8217;s always fun to encounter that&#8230; I really wonder what people think when they do this.</p>
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