Last week I went to the Game AI conference in Paris, arranged by the AI Game Dev web site to hold a keynote titled “Building the Battlefield AI Experience”. The slides to the talk are now available on slideshare and as a downloadable powerpoint file. If you want the quick version, flick through the slides online:
The powerpoint presentation and the two movies that go with it contain more information, however, including notes for each slide that loosely reflect what I was talking about in the presentation. They are all available on DICE’s publication page.
I’ll try to turn this presentation into a post in a way that makes more sense online eventually. If you’re subscribed to the AIGameDev web site you will be able to watch the presentation video online eventually as well.